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| The Evolution Of The Species |
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| Lifestyle Close-up | |
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December 1, 2004
Vol.1 Issue 1 Page(s) 75, 77, 79 in print issue | |
The Evolution Of The Species What’s Next For Digital Music Players? | |
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Jump to first occurrence of: [IAUDIO] Digital music may consist only of ones and zeros, but it comes in several guises. The CD all but swept away vinyl albums and cassette tapes. SACDs (Super Audio Compact Discs) and DVD-Audio offer higher fidelity and surround sound, although we see no evidence that they'll break out of the audiophile niche. For millions of listeners, digital music has no fixed physical format. It's a bunch of 4MB or 5MB files, in the MP3 or newer data compression formats, that let us squeeze near-CD-quality audio into one-tenth of its original file size. Whether you want to take a handful of tunes for a stroll or consolidate your collection in a device that fits in your hand, there's a bumper crop of players to choose from. They integrate playback and storage in a way that's light years beyond that first Sony Walkman cassette player. And if you're curious about where this technology is heading, you're not alone. The big name in portable digital music players is the iPod (www.apple.com/ipod). Apple introduced it in 2002. From the outset, Apple conceived the iPod as more than a standalone device; it's the hardware side of an integrated system that includes the free iTunes software player (introduced in 2001) and the online iTunes Music Store (2003). Apple is the king of hardware player sales, with a market share of roughly 50% according to the NPD Group, a market research firm. Even so, Apple hasn't been resting on its laurels. Already in their fourth generation, the units are slimmer and cheaper than ever, able to wring an additional 50% playing time out of a fully charged battery (around 12 hours). The hard drives provide 40GB (gigabytes) of storage—10 times the capacity of the first-generation player. So what does Apple have up its sleeve? In July, Apple and Motorola announced a venture to give iTunes another kind of mobility: in cell phones. Users will be able to transfer songs from an iTunes collection on their Macs or PCs (including digitally protected songs bought from the iTunes Music Store) to Motorola's next gen mobile phones. To transfer, you'll have your choice of USB (Universal Serial Bus) or the wireless Bluetooth communications protocol. This isn't intended to replace the iPod. The unit will use flash memory (a form of solid-state memory) and will likely limit the playlist to a few dozen songs. Don't look for it just yet; Apple and Motorola indicate that the hardware and software won't be ready until the first half of 2005. As for what might turn up in fifth-gen iPods, who knows? Given Apple's increasing focus on user-friendly wireless home networking, our guess is that iPods will eventually incorporate Bluetooth. And on more than one user wish list is Bluetooth earbuds, to do away with those wires that tether the player to your ears. The iPod isn't the only game in town. Many other manufacturers—household names such as Sony (www.sony.com) and smaller, specialized companies such as iRiver America (www.iriveramerica.com), JetAudio (www.jetaudio.com), PoGo! Products (www.pogoproducts.com), and Rio Audio (www.rioaudio.com)—offer a range of players. We talked with representatives from the latter four companies to see what they expect to see in their market over the next year or two. Hard drives vs. flash memory. Digital players use either tiny hard drives or flash memory, the same kind of technology found in digital camera memory cards. Flash memory uses no moving parts, so it's practically shockproof and less likely to wear out the way hard drives can, but it isn't as cost effective for equivalent amounts of storage. "Hard drives will remain the best medium for large capacity," says Jonathan Sasse, president of iRiver. "However, flash customers want players for biking, running, working out, etc. Flash players will always remain strong when durability and weight are considerations."
Although flash costs are dropping, this likely won't position it as a genuine competitor with hard drives. "Hard disks will develop in the same way that flash is developing," says Sanggoo Kang, Jet-Audio's Director of Business Development. "In my opinion, hard drives will become more shock-absorbent, small, lighter, and so forth, which would make it hard for flash to ever compete." Video? Sure. Hard drives don't care what they store. Even now we find units that play music, photo, and video files. Take SmartDisk's FlashTrax (www.smartdisk.com), which, despite the implication of its name, uses hard drives up to 80GB. Of course, size becomes a factor here; a player has to be big enough to incorporate a screen worth looking at. As online retailers vie for iTunes' success, each implementing copy protection, and as more manufacturers develop proprietary compression formats, there will be incompatibilities. The iPod doesn't play WMA files, and Sony incorporated WMA and MP3 support only after the W-HD1 Network Walkman had been on the market. The eventual emergence of pocket-sized audio/video players can only generate even more format wars. |
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